Man Up Flag Football Fall seaon will start March
the first 12 teams to sign up league fee is $600
automatic bid and points to battle nationals.
ph: 919-702-0520
Mfletche
click on the link below for the rules 8v8 adult men contact
All participants are required to complete a waiver of liability form for each tournament and league season (8 weeks). All participants in intramural sports activities assume the risk of injury. Man up Flag Football League, its employees and the owners of the playing field shall not be liable for injury to a person, loss or damage to personal property arising from or in any way resulting from participation in the intramural sports activities.
* The Man Up Flag Football League will be conducted under the rules listed below. If you have any further rule questions, please contact us at www.mfletcher@manupflagfootball.com
Policy Enforcement: Game officials will now be strictly enforcing the policy regarding illegal equipment, specifically shorts with pockets. You will NOT be allowed to participate in our game if your shorts have any pockets! For clarification, illegal equipment consists of head wear containing any hard, unyielding, stiff material, including billed hats, Items containing exposed knots or Jewelry pads or braces worn above the waist. Shoes with metal, ceramic, screw-in, or detachable cleats. EXCEPTION: Screw-in cleats are not allowed if the screw is part of the Cleat shirts or jerseys that do not remain tucked in. Any hood on a coat, sweatshirt, or shirt that does not remain tucked in.
Pants or shorts with any belt(s), belt loop(s), pockets(s), or exposed drawstring(s). Leg and knee braces made of hard, unyielding material, unless covered on both sides and all edges overlapped.; Any slippery or sticky foreign substance on any equipment or exposed part of the body. Exposed metal on clothes or person. Towels attached at the player's waist.
NUMBER OF PLAYERS: Each team should start the game with 6 players to avoid a forfeit. A player may play on only one team
START OF GAME: Each game will be started with a prayer. There will be a fifteen-minute grace period for the first game only if all players have not shown up at their schedule time to play. After that the team forfeits without refund.
LENGTH OF GAME: Playing time shall be 40 minutes, separated into two halves of 20 minutes. Half-time shall be 5 minutes. There will be a running clock for the entire first half. Second half it will be regulation clock in last 2 minutes. A coin toss will determine who shall receive the choice of possession or side at the beginning of the game. If only one team is ready to play at game time, they will automatically have the choice. In the case of overtime, there will be a 3-minute intermission prior to starting overtime. Should darkness threaten the completion of a game, periods can be shortened by mutual consent of both captains, the referee, and a supervisor.
MERCY RULE: If a team is 19 points or more ahead when the Referee announces the two-minute warning for the second half, the game shall be over. If a team scores during the last two minutes of the second half and that score creates a point differential of 19 or more points, the game shall end at that point
OVERTIME (TIE GAME): If the game score is tied after regulation time. Each team receives an overtime extra point attempt. Then a coin toss will determine three choices Offense, Defense, Type of Extra Point (1,2,3). if score is tied at end of first O.T.,repeat second O.T., reversing choices, etc. If the score is still tied at the end of the second overtime teams must go fora 2 or 3 points extra points. Overtime will continue until a winner is declared. Choices will continue to be reversed per overtime period. One time out per team, per overtime period. Intreception on the returned overtime extra points are worth the value of the attempted overtime extra points (1,2,3). Penalties are administered as in regular season.
FREE KICK: There will be no free kicks, only punting. No fake kick all kicks are declared. Kickoff should be kick from a tee.
PUNTING: Quick punts are illegal. On fourth down the Referee must ask the Offensive team if they want a protected scrimmage kick. Once the offense has declared their choice, the Referee will inform the Defense of the offense's choice. The only way the Offense can change their decision is to call a time-out, or if a foul occurs any time prior to or during the down and the down is to be replayed. In the latter case the Offensive team will be asked if they want a protected scrimmage kick or not. The kicking team must have atleast 4 of its players on the line of scrimmage. No kicking team players may move until the ball is kicked. The defensive team must have atleast 4 players on the line. They may not, however, penetrate the line of scrimmage. If a punt crosses the scrimmage line and touches a player from either team and then hits the ground, the ball is dead at that spot and belongs to the receiving team. Halo is 2 yards.
LINE OF SCRIMMAGE: The offensive team must have a minimum of 4 players set the line of scrimmage at the snap. Players in motion do not count as players on the line of scrimmage. Once the center has placed his hands on the ball no offensive player may enter the neutral zone. Following the ready for play whistle and until a legal snap, no defensive player may encroach, touch the ball, or in any other way interfere with the offensive team. Penalty - Dead Ball foul, encroachment, 5 yards from succeeding spot.
BACKWARD PASSES AND FUMBLES: Any ball that is fumbled during a down will be dead by rule once it has touched the ground. A backward pass or fumble may be caught or intercepted by any player inbounds and advanced. A player may not intentionally throw a pass out of bounds to conserve time in the last two minutes. This will be penalized as an Illegal pass: loss of 10 yards, loss of down and the clock will start on the ready for play. Once a ball has touched the ground the ball is considered dead.
FORWARD PASSES AND INTERCEPTIONS: If a player is in the air attempting to catch a ball, the player must contact the ground with at least one body part in-bounds with the ball in their possession prior to going out of bounds, unless contact by an opponent causes the player to first touch out of bounds. If possession of the ball is lost simultaneously when they hit the ground, it is not a catch. If a forward pass is caught simultaneously by members of opposing teams, the ball is dead at that spot and belongs to the team that snapped the ball.
PASS INTERFERENCE: Any contact that, in the view of the official, interferes with the attempt to catch a pass (offensive or defensive player) is pass interference unless, in the view of the official, it occurs when two or more eligible receivers make a simultaneous and bona fide attempt to reach, catch, or bat a pass. It is also pass interference if an eligible receiver is de flagged or touched prior to touching the ball on a pass thrown beyond the offense's line of scrimmage. If the pass interference by the defense is intentional and/or unsportsmanlike, the defense may be penalized an additional 10 yards. Offense pass interference is a 10-yard penalty and loss of down. Breakaway pass interference is a spot foul automatic first down. If someone intentionally pull a player’s flag if the player does have the ball you will be warned and a 10-yard penalty will be enforced the second time you will be ejected.
SCORING: Touchdowns = 6 points
Extra Points = 1 point if successful from the 3-yard line Extra Points = 2 points if successful from the 10-yard line
Extra Points = 3 points if successful from the 20-yard line
Safety = 2 points Defensive Conversion
Extra Point Attempt = 3 points
Once a team has made their choice on the extra point, they can only change their decision by taking a time-out.
SAFETY: If a player carries the ball across the goal line they are defending and the ball becomes dead while in their team's possession, it is a safety. If a team commits a foul in the end zone where the spot of enforcement is designated as the spot of the foul, it will be declared a safety. Exception- Momentum Rule - When a player intercepts a forward pass or catches a scrimmage kick between their five-yard line and their goal line and their momentum carries them into the end zone where the ball becomes dead, the ball will belong to the receiving team at the spot of the catch or reception.
PERSONAL FOULS: Any act listed below or any other act of unnecessary roughness is a personal foul. Players shall not; Punch, strike, strip, steal, or attempt to steal the ball from a player in possession. Trip an opponent it will be a judgement call. Contact an opponent who is on the ground. Throw the runner to the ground. Hurdle another player will be a spot foul and a 10-yard penalty. Contact an opponent either before or after the ball is declared dead. Make any contact with an opponent that is deemed unnecessary. Deliberately drive or run into a defensive player. Clip an opponent; Position themselves on the shoulders of a teammate or opponent to gain an advantage judgement call. Tackle the runner. (Warrants ejection)
You will be ejected for the following:
· Smoking on or around the field.
· Drinking alcohol beverages on or around the field.
· FIGHTING or PROFANITY
STIFF ARMING: Stiff arming is not allowed; a personal foul will be called, and if warranted an unsportsmanlike conduct or ejection will result.
OBSTRUCTING THE RUNNER: A defensive player shall not hold, grasp, or obstruct the forward progress of the runner when attempting to remove the flag belt it is a 10-yard penalty at the end of the play. Charging is a 10 yards’ penalty from the spot of the foul.
THE FLAG BELT: All shirts must be tucked in, and are not permitted to hang over the flag belt. Should a player lose their flag belt legally or illegally during a down and should that player gain possession of a live ball, that player will be considered down when a legal tag (one hand touched by the defense between the shoulders and waist, including the hand and arm) is made. When a player scores they must immediately raise their hands and allow an official to remove their flag belt. This is done to insure that the flag belt has not been illegally secured. If the belt has been illegally secured the score is disallowed, the player ejected and a 10-yard Unsportsmanlike Conduct penalty will be administered from the previous spot. Players must have possession of the ball before they can legally be de flagged. It is illegal for a defensive player to intentionally pull a flag from an offensive player who is not in possession of the ball. In cases where a flag belt is removed illegally, play should continue with the option of the penalty of the play (Penalty: Personal foul, 10 yards).
GUARDING THE FLAG BELT: Runners shall not flag guard by using any part of the body or ball to deny the opportunity for an opponent to pull or remove the flag belt. Flag guarding includes but is not limited to: Swinging the hand or arm over the flag belt to prevent an opponent from de flagging. Placing the ball in possession over the flag belt to prevent an opponent from de Flagging lowering the shoulders in such a manner that flag guards. 10 yards replay the down.
OFFICIAL'S AUTHORITY: An official assumes authority 15 minutes prior to the scheduled game time, and until they have left the field. The officials have the authority to rule on any situation not specifically covered in the rules. His/her decision is final, unless ruled otherwise by the supervisor on duty. The official has the right to eject players or have them sit out of part or all of the game. Fans, coaches, and spectators are a part of a team and any fouls they commit will go against their team.
Copyright 2016 Man Up Flag Football. All rights reserved.
ph: 919-702-0520
Mfletche